NAUG comments
10Mar04
Viewer Blinking
Blinking is the second of two animation modes, which is selected in
a very intuitive way. I tested blinking on two images : one made with
AIPS IMAGR and the other with aips++ imager. The imaging was made as
identical as possible. The biggest difference between the two was a
1 pixel offset in the coordinates. When blinking, the image pixels
stayed aligned which meant that the image (and coordinate system) shifted
back and forth by 1 pixel with each blink. Although the two images were
registered, a given world coordinate blinks to a different position
on the screen. Documentation is fine, but it would be nice to have a
link from the top-level viewer URM page to the more practical hands-on
documentation. Will discuss with David King when he returns.